In this article I wanna outline some ideas and concepts about game development, theory and life philosophy. This website is already filled with content that goes more in depth with this from a language technical perspective. My mathematics, therefore, is horrible in a modern sense, yet I do have an excellent feeling for it. This post is with the aim to see if sandbox/unreal/GTA type of games in which agents can choose relatively freely, compared to other games, can be relevant enough to apply to real life situations so that life lessons can be learned from them. This is obviously part of the concept within a concept in that SOL also stands for Simulations Of Life for the sake of having a visceral experience in inducing a certain lesson which otherwise would or could have been learned in real life. However, it obviously works less if such experiences are deeply buried in the subconsciousness or cracked like the Alexiandrian libraries in the sense that such experiences can be forgotten and, therefore, could be acted out unconsciously again in REAL life.
Ranking systems in real life and game life – capitalistic rewards or credits/tokens for multiple value theory – link to six capitals and beyond. There is much to be valued and acccounted for when one or groups treat their living environments as if it is there own home or place of response-ability. New accounting systems for the new age, or nah? Without the philosophical challenge of reification, or too much of it. There must be some way to account or to consider what value really is by having a semi-continual dialogue about the changing meaning of value and how it can be measured in a world in which things can change rapidly during a Kali Yudo, to be continuedumm.
This has to be linked to older articles I have written. Six capital model – can accountants save the world? I do not think so, but they can provide enormous value in doing their best in formulating a more holistic framework of the value creation process rather then falling into reductionist outlook on value. The hatred towards accountants is in some ways understandable since with accounting is the inherent danger of reducing the world around us in only those ways which are deemed to be valued by others. So in that process of bookkeeping exists many shortcomings and issues to be addressed in order to be able to better account for those who go unappreciated. So in other ways, it would be ideal if parties like this could co-exist with those who despise them. I have not studied the history of Jews in depth. Therefore, I have much study to do myself in order for providing a base for potential interesting game concepts to play.
The general idea is that life, neutrality and death, in and of itself, does not go without rewards for efforts or productive acts. Expanded energy in any way, even if that is simple house-holding and cleaning or other stuff like lifting heavy rocks for fun and having the patience to stack them up for therapy or fun sake. This planet and universe is limitless in what one can do or try to learn or maybe even master. This is a free zone planet still so one can do anything he, it or she wants to do in theory. Therefore, the required system ought to be how this could be accounted for? I think a more integrated and wide span of appreciating all sorts of different values to be seen in those capitals described within the six capital framework is a good start already. However, as long as the accounting system is flexible in a way that previously unknown values can be accounted for when such values are properly presented by could perhaps be done by AI in overseeing the whole set of values of which a particular value consists out, therefore being able to make dynamic and quick alterations in the state of such values by basically mapping everything. Which could off course be criticised since mapping is one of those typifying metaphors on sticking a mental model on the world, a map, drawing the cage of the mind.
Worlds to be considered for now;
1. Human life, other minds and what not.
2. extraterrestial life
3. the underworlds and centres
4. microverses, marcoverses, parallel realities, digital reality, gaming reality, social media, the whole intranet, loops, timeloops, split realities, fractured realities, multiverses, multiple selves, group living/herd behavior, the list of social interactive games and possible realities is perhaps endless really. Making each day an adventure in the sense that the original Dragon Ball Z quests were about the journey, not actually attaining the ball or cup of boons. Making stories of legends and myths still possible to prevent boredom to occur.
5. anything is possible really in the span of what one wants to experience and can learn from on what still is I think, a free zone planet.
6. Some things are experienced better in group settings, like an orchestra.
7. Or go full out group consciousness or avatar mode.
8. Anything is possible within the game of life, neutrality and death itself. Including the Black Swans and fallen angels obviously.
With the above outlined, I would like to think more about how there could be made a real accounting system, even more holistic and integrated then the six capital model that could be used in games to aid in a better distribution of wealth among big populations. The six capital model, for example, tries to account for abstract values like intellectual capital, however, this is difficult. One has to make a whole story just to explain how a certain person or thing has been valuable or can be valued so that it can partake in daily life without disrupting the collective too much.
Therefore, the question of what value really is should be asked and redefined daily just like needs of safety and autonomy should be going under thorough and rigorous thinking, feeling and moving from day to day, maybe even moment to moment. This is due to language itself and how it is created(research), one can end up rationalising too much without realising anything potent. Real power is then found in the application of knowledge of which inspiration already holds that which can also be known from practical life experiences. So there are multiple pathways by which information can be received through the human genome to experience a similar or related life theme or monad(MT) This is the reason why game learning ought to be visceral enough to my opinion, so that elements like pain et cetera can be felt in a positive way that it is easy to learn from it. Just like a kid that learns by making small mistakes by using pain as a indicator that the oven is too hot or too cold to touch. When agents are deciding to go on a path of pain then the consequences of such actions are just as much felt and experienced as if one would prefer or decide more joy over pain. These consequences are felt in their own unique way as well, which do not necessarily have to bring lasting contentment, bliss and joy etc. One could, for example, become famous for a thing they did which brought them joy during the process, and brought them fame as an end-result. The luring fame is, in and of itself, a potential tragic experience on itself and learning theme to be experienced. So even if most of the journey of life experience is marked by joy, excitement, bliss and happiness, then the ‘dragon’ of reality grows with it in the way that life throws harder and more difficult experiences at your plate to learn from again. Since otherwise it would be a dole game if the next obstacle or challenge to overcome is simply the same archetypal one perhaps disguised in a different format. The underlying challenges or learning curves could actually be very similar. Lets say that the dragon of greed is universal. Then one can assume that if there are extraterrestrials among us, they must have (or had) similar challenges to deal with. However, one can also assume then that these lessons could be better integrated if those extraterrestrials are more evolved on a spiritual level and done with the School Of Life on this planet so to speak.
This does not imply that there could not be some form of assistance by which not only checks and balances can be stabilized again, also on the spiritual level things can get more resolved if parties are willing to communicate, negotiate and learn from each other despite the enormous differences that there can be as well.
to be continued.